That was a blatant lie but its getting even worse.
Remember when the devs lied that the Deagle would never be implemented in Insurgency:Sandstorm, as its not a fitting gun for this setting? Because nobody actually uses it in combat. The experience is not like this on consoles? Just wait. Nowadays it plays a lot more like COD, you can run n gun with minimal recoil, survive several shots and just keep going, BUNNY HOP around corners etc. An authentic, semi-realistic, asymmetric CQB FPS. What is it that they decided? That they are gonna market this game more and more for some other audience than the audience Insurgency games used to be for. Why? Because they had already decided what they were gonna do, they didnt really need any feedback for that. The Deathcam! Most of the community opposed this casual game feature, but it was still implemented. With the soldier skins they promised realistic and setting fitting outfits, that can be purchased with the in-game currency, but weve got purple skull masks and robocop skins now, its only a matter of time before theres gingerbread men and santa clause running around.Īnd its not only just the skins. Later, with the weapon skins, they promised authenticity but already with the first ones it was clear they lied. The devs tried to lie to us that they were listening, when the game was in beta. And no, Insurgents dont wear stupid, vision obstructing and hot as fuck masks when in combat. If youre like me and youre sick and tired of the devs lying, making the game less and less about Insurgency and more about P90 wielding robocops, refund it. Promotional content may be removed if the poster does not meaningfully contribute to the subreddit. Post news, screenshots/videos, tips/guides, gameplay, questions.ĭo not beg for copies of games or beta keys from other redditors - Not in posts, nor in comments.ĭo not spam self-promotion, beg for views, or repost excessively.
Squad systems and communication: Includes a squad system built upon role-based player classes, which are customizable and asymmetrical based on what team you are on, as well as a squad-based communication system which includes 3D VOIP, allowing friendly and enemy players within proximity to hear you.Insurgency is a team-based, tactical FPS based on lethal close quarters combat and objective-oriented multiplayer gameplay for PC and consoles. Various real world locations: 12 multiplayer and cooperative maps that take place in 6 distinctive environments ranging from Iraq to Afghanistan to Somalia. Vast weaponry: Over 20 weapons with numerous attachments, no crosshair, and a focus on realistic weapon behavior including a free-aim system and intense suppression effects. Nine Game Modes: Insurgency has unique modes that are focused on tactical operations or sustained combat, including Firefight, Skirmish, Search & Destroy, Strike and more. As a follow-up game to the award-winning Source mod, Insurgency is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action. Insurgency is created by a small community focused team known as New World Interactive.